Art Director (Cosmetics & LiveOps) (remote)
Renderer Studios
- Fjernjob
What are you working on?
- Genres: Role-playing, MMO
Renderer Studios is a full-cycle game art outsourcing and co-development company with a global production network and a European commercial base. We partner with developers and publishers worldwide to bring ambitious projects to life — from art production and technical art to full co-development.
We are looking for an Art Director to own the creative direction of cosmetic and LiveOps content for a AAA fantasy MMO.
You will be the creative authority over everything the pipeline ships — a senior seat at the heart of the team, with the approving eye deliberately kept independent of the teams producing the work. You will not be a reviewer buried in raw output: you approve curated work through discipline leads, and your standards define what players see every month.
For which tasks (responsibilities)?
Own the visual quality bar and creative direction for all cosmetic content — mounts, costumes, pets, housing, weapon and armor styles, VFX, and seasonal collections — so that everything feels native to a beloved, lore-rich fantasy world
Review and approve concept art and finished assets through per-discipline leads — curated work, not raw output — keeping a high-volume pipeline moving without becoming its bottleneck
Set and maintain style guides, reference libraries, and approval criteria per asset category, aligned with the client's franchise art direction
Partner with design on item ideation — shaping what an item is and why it will resonate, before concept work begins
Give clear, actionable feedback with fast turnarounds — approval latency is a scheduled input to a live release cadence
Represent creative direction toward the client's franchise and IP-approval stakeholders, and translate their sign-off notes into direction the production teams can execute
Work with production and technical art so creative intent survives rigging, LODs, performance budgets, and engine integration
What kind of professional are we looking for?
AAA experience — this is a hard requirement. You have shipped as an Art Director, Associate AD, or principal/lead artist on AAA titles
Fantasy art in your portfolio — this is a hard requirement. A demonstrable body of fantasy work (characters, creatures, costumes, weapons, environments); this role directs a fantasy IP daily and your portfolio must show you live in that visual language
Experience directing external or distributed art teams at scale — giving feedback through leads, across time zones, in a structured review pipeline
Deep knowledge of the full game-art pipeline — concept, modeling, texturing, rigging, animation, VFX — enough to diagnose where quality is lost and fix it at the right stage
Excellent written and spoken English (B2+); you can defend a creative call to a client and a deadline to a producer
A stakeholder mindset: comfortable owning the quality bar, presenting to leadership and external partners, and being accountable for outcomes
Nice to Have
Live-service or MMO experience — cosmetic content, seasonal events, or battle-pass reward tracks (strong plus)
Experience working within an established franchise style under publisher IP approval loops
Familiarity with outsourcing workflows, vendor QC gates, and external development
What are the conditions and bonuses?
Creative authority over the cosmetic and LiveOps content of a AAA fantasy MMO
A senior seat on the team's leadership trio, with direct influence on how the whole operation runs
Fully remote work with a flexible schedule and an international team
Competitive compensation, negotiable based on experience
Minimum bureaucracy and a great working environment
Apply with your CV and portfolio — the portfolio review comes first.
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