Senior Technical Game Designer
Triband
The person we’re looking for goes by many names. You might know it under Creative Gameplay Programmer, Game Designer, Creative Coder, Creative Gameplay Engineer, you name it. But that doesn’t really matter because a title is just a title.
What matters is this: We always need creative, playful people who can also code because we live by the principle: show, don’t tell. This stems from a belief that you don’t really know how something works (or if it’ll make your colleagues chuckle) without playing it, so we end up making a lot of prototypes. You’re needed in several different teams, so you might join either one of our live game teams, or join one of our newer, unannounced projects. Wherever you land, the general responsibilities stay the same.
Okay, let’s get more specific. Here’s what you’ll do on a day-to-day
Generate ideas. You’ll always take part in the design side, and you can be as much involved in the overall game design as you wish.
Implement ideas all the way to shipping (mechanics, interacting systems, adventures, quests… Anything that’s goofy and playful). That’s why programming and game engine expertise are non-negotiables.
Solve design problems by trying to find a home for even the oddest or weirdest ideas.
Maintain game quality by fixing bugs, reviewing test videos and documenting findings.
Build gameplay features with a lot of creative freedom. You’ll often prototype things that may end up on the backlog or never make it into a game, so being able to let go and kill your darlings (or put them into cryosleep) is crucial.
Must-haves
You’re proficient in Unity and C#, meaning that you know how to add legs to a car and make it walk.
You’ve been through a full game production cycle before, either shipping your own personal project or working on a published game as part of a team.
You love to build, don’t mind showing your rough first draft, and are brave enough to make all the bad, dad, silly, childish jokes.
You approach other people’s ideas with openness and try to understand the intention before giving feedback or shooting them down prematurely.
Requirements for any job at Triband
You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
You value a positive work environment and contribute to making the studio a fun and supportive place.
You have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews.
Practicalities
We don’t offer relocation support or visa sponsorship for this role.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer
Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
A professional development budget to invest in your growth.
Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).
Six weeks of vacation (five standard plus one extra on us).
Paid parental leave at full salary for the periods covered by state reimbursement.
Child's first sick day on us, no questions asked.
Pension plan and private health insurance.
Endless amounts of coffee.
WHAT THE TRIBAND?
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
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