Tilmeld dig for at få adgang til alle funktioner i vores tjeneste
  • Jobsøgning
  • Favoritter
  • Opret et resumé
    Nyt
  • Løn
  • Abonnementer

Senior 3D Generalist - Unity, Animation and Technical Art (remote)

Dev Cynx

Fjernarbejde
  • Fjernjob

What are you working on?
  • Genres: Action, Adventure, Puzzle, Simulation, Racing, Role-playing, Strategy, Shooter, Sports, Casual, Card and/or Board, Arcade, Fighting, Casino, Educational, Kids Games, Hyper-casual
  • Platforms: PC, Mobile, VR, iOS, Android, Console, VR/AR

Dev Cynx is a game development and production studio supporting international clients through dedicated remote teams.

We work on mobile and PC game projects across different genres using Unity and Unreal Engine. Our team brings together artists, developers, designers, QA specialists, and producers to deliver complete game-development and production solutions.

You will work on real client projects, collaborate with experienced game professionals, and take ownership of production-ready assets from concept to engine integration. We encourage technical problem-solving, knowledge sharing, modern AI-assisted workflows, and continuous professional growth.

We value clear communication, reliable delivery, creative ownership, and a healthy remote working environment.

For which tasks (responsibilities)?

• Create high-quality game-ready characters, environments, props, vehicles, buildings, and gameplay assets.
• Manage assets through the complete 3D production pipeline, including modeling, sculpting, retopology, UV unwrapping, baking, texturing, rigging, animation, optimization, and engine integration.
• Produce clean and efficient topology suitable for animation and real-time game production.
• Create PBR textures, optimized materials, texture atlases, and reusable asset variations.
•Build character and object rigs, perform skinning, and create gameplay or cinematic animations.
• Integrate models, rigs, animations, materials, lighting, prefabs, and visual assets into Unity.
• Work with Unreal Engine asset pipelines when required by the project.
• Configure LODs, collisions, animation controllers, material instances, asset hierarchies, and import settings.
• Optimize polygon counts, texture sizes, materials, shaders, draw calls, lighting, and scene performance for mobile and real-time platforms.
• Balance visual quality with technical limitations and performance budgets.
• Collaborate with developers, designers, producers, animators, QA specialists, and other artists.
• Identify and resolve asset-import, rigging, animation, shader, lighting, and performance issues.
• Follow project naming conventions, folder structures, quality standards, and technical specifications.
• Review assets created by other artists and provide clear, actionable feedback.
• Estimate assigned tasks, communicate progress, and report production risks or blockers.
• Help create reusable templates, asset libraries, documentation, and scalable production workflows.
• Explore AI-assisted, procedural, and automation-based workflows where they improve production quality or efficiency.
• Communicate professionally with internal teams and international clients.

What kind of professional are we looking for?

• At least 5 years of professional experience in 3D game art, animation, technical art, or a related production role.
• A strong portfolio demonstrating production-ready game assets rather than only offline renders.
• Professional experience creating characters, environments, props, vehicles, or gameplay assets.
• Strong proficiency in Autodesk Maya, Blender, 3ds Max, or an equivalent 3D package.
• Strong proficiency in ZBrush or another digital sculpting application.
• Professional experience with Substance 3D Painter and modern PBR texturing workflows.
• Strong understanding of modeling, topology, retopology, UV unwrapping, baking, texturing, materials, lighting, and optimization.
• Experience with character rigging, skinning, and animation-ready topology.
• Professional Unity experience, including asset importing, prefabs, materials, animation systems, lighting, and scene setup.
• Familiarity with Unreal Engine asset-production workflows.
• Experience optimizing assets for Android, iOS, PC, or other real-time platforms.
• Understanding of polygon budgets, texture memory, draw calls, material counts, LODs, batching, and scene performance.
• Strong understanding of art fundamentals, including shape, form, composition, scale, color, lighting, and visual hierarchy.
• Ability to follow and adapt to realistic, stylized, casual, or semi-realistic art directions.
• Experience working with Git, Perforce, Plastic SCM, or another version-control system is preferred.
• Familiarity with Unity Profiler, Frame Debugger, Shader Graph, particle systems, or real-time VFX is preferred.
• Experience with Character Creator, iClone, Cascadeur, ComfyUI, or AI-assisted production workflows is a plus.
• Previous experience reviewing or mentoring other artists is preferred.
• Experience working on commercially released or production-stage games is strongly preferred.

What is important for us in a person?

• Strong ownership and accountability for assigned assets and production tasks.
• Ability to work independently within a distributed remote team.
• Ability to provide, receive, and apply constructive feedback professionally.
• Strong attention to visual quality and technical detail.
• Reliable task estimation, prioritization, and time management.
• Proactive communication about progress, blockers, and production risks.
• Ability to collaborate with artists, developers, designers, producers, and clients.
• Adaptability when moving between different projects, genres, platforms, and art styles.
• Willingness to document workflows and share knowledge with team members.
• A practical problem-solving mindset focused on both visual quality and performance.
• Professional attitude when communicating directly with international clients.

Why do we enjoy working here?

• The opportunity to work on international game-development projects.
• Meaningful ownership of assets from initial brief to final engine implementation.
• Direct collaboration with experienced artists, developers, designers, and producers.
• The opportunity to influence art pipelines, technical standards, and production workflows.
• Exposure to different genres, visual styles, platforms, and production challenges.
• Regular professional feedback and knowledge sharing.
• Opportunities to mentor other artists and develop leadership skills.
• Support for exploring modern AI-assisted, procedural, and automation-based art workflows.
• A work culture focused on communication, accountability, quality, and continuous improvement.
• Potential progression toward Lead Artist or Technical Art Lead responsibilities.

What are the conditions and bonuses?

• Fully remote working arrangement.
• Long-term full-time or contract opportunities.
• Competitive monthly compensation based on experience, portfolio quality, and technical ability.
• Flexible working hours with agreed overlap for project meetings and team collaboration.

The selection process

1. CV and portfolio review.

2. Initial 20–30 minute interview covering availability, communication, experience, compensation expectations, and remote working requirements.

3. A 45–60 minute technical and portfolio interview with the Art Lead or relevant production specialist.

4. Candidates will explain their individual contribution to selected portfolio projects, including modeling, topology, textures, rigging, animation, engine integration, and optimization decisions.

5. A short practical assessment may be requested when portfolio evidence is insufficient. The assessment will be relevant to the role and limited in scope.

6. Final culture, communication, and client-readiness discussion.

7. Reference or project-contribution verification when required.

8. Final decision and offer, or addition to the approved Dev Cynx talent pool for a suitable client assignment.

Note: Applicants must provide an updated CV and a portfolio. Applications without relevant game-ready portfolio work will not be shortlisted.

Ledig stilling opslået Indrykket for 2 dage siden
Tilsvarende jobs, som kan have interesseBaseret på Senior 3D Generalist - Unity, Animation and Technical Art (remote) vedrørende den ledige stilling i Fjernarbejde
  •  ...technology! As a Technical Artist with strong 3D Generalist skills , you will...  ...key role in bridging art and technology,...  ...implementation inside Unity, shader development...  ...assets for animation and in-engine implementation...  ...working hours of remote work; Open-minded... 
    Fjernjob

    Lucid Reality Labs

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...looking for a talented Senior Unity Integrator to join...  ...game designers, artists, technical artists, developers,...  ...including UI, prefabs, animations, visual effects, and...  ...pipelines, and technical art workflows is a strong...  ...working hours. Remote work. Apply here... 
    Fjernjob

    Junkineering

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...are looking for a hands-on 3D Technical Artist with a strong technical...  ...and interactions feel inside Unity. If you are passionate...  ...Enhance gameplay feel through animation, rigging, color, contrast, and...  ...Understanding of technical art fundamentals: Shaders, materials... 
    Fjernjob

    HyperVR Games

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...looking for a highly skilled Senior/Lead Unity Developer who is passionate...  ...who can independently drive technical solutions, make...  ...gameplay programming, physics, animation systems, and AI fundamentals...  ...and career growth. Flexible working hours. Remote work.... 
    Fjernjob

    Junkineering

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen...  ...tasks (responsibilities)? As a Senior 3D game Animator, you will be...  ...Growth : Opportunities to broaden technical skills and deepen artistic... 
    Fjernjob

    Renderer Studios

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...games — and we need a shared technical foundation that makes...  ...not looking for another Unity developer to implement tickets...  ...grows. • Integrate UI, animation, Addressables, plugins, 2D/3D assets, and video. •...  ...What we offer: • Fully remote work. • Base salary... 
    Fjernjob

    Octo Games Studio

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...Currently, we are seeking a skilled  Technical Artist . For which tasks (...  ...for artists; Shader animations and procedural effects:...  ...issues at the intersection of art and code. What kind of professional...  ...; Deep understanding of Unity and the impact of Garbage... 
    Fjernjob

    Hitapps

    Fjernarbejde
    Indrykket for 1 dage siden
  •  ...expansion,  we are looking for a Senior VR Unity Developer to join our Team....  ...proactive ideas for technical and process improvements....  ...Shader development (HLSL); Animation tools like DoTween / PrimeTween...  ...Experience with Meta Horizon SDK or remote config systems. Why do we... 
    Fjernjob

    HyperVR Games

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...Renderer Studios is a game art production partner working with...  ...and pipelines — which means the technical layer matters as much as the visual...  ...Intermediate understanding of 3D modeling and texturing...  ...related assets. Experience with animation assets and how they interact... 
    Fjernjob

    Renderer Studios

    Fjernarbejde
    Indrykket for 2 dage siden
  •  .... We are looking for a Unity Developer Middle-Senior with 2+ years of experience...  ...Collaborate with code, GD, Art and QA team; Planning...  ...analysis, refactoring, debugging, technical research, and development...  ...; ~ Full employment; ~ Remote work ~24 days of paid... 
    Fjernjob

    UGI studio

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...growing in content. Tech stack: Unity 6, URP, Shader Graph, classic...  ...distortion, flipbook, vertex animation, soft particles) — not just...  ...graphics and match an existing art style. ~ Portfolio with in-...  ...Why do we enjoy working here? Remote work with a flexible schedule.... 
    Fjernjob

    IGN Solutions

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...we are looking for an 3D Artist Lead. If you...  ...portfolio. Build scalable art production pipelines...  ...gameplay feel through animation, rigging, colors, contrast...  ...). ~ Strong Unity skills: ~ scene setup...  ...Strong understanding of technical art principles for VR/mobile... 
    Fjernjob

    HyperVR Games

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...If you're a skilled Senior 2D Artist looking to make...  ...complex and critical art tasks independently and...  ..., and optimization for animation. Provide peer feedback...  ...Familiarity with 3D tools (e.g., Blender) and...  ...conditions and bonuses? ~ Remote-first approach with... 
    Fjernjob

    Plummy Games

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...graphics technologies, writing shaders (Unity/HLSL) Optimizing custom graphics algorithms...  ...new technologies for rendering and animation Researching and implementing cutting-...  ...Flexible schedule and the option to work remotely or from the Kyiv office ~24 days of... 
    Fjernjob

    Values Value

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen...  ...responsibilities)? We're looking for a Senior Character Artist to join our...  ...characters meet artistic and technical standards. Optimize... 
    Fjernjob

    Renderer Studios

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...We create 3D assets for game developers in Low Poly and Stylized...  ...for a skilled Unreal Engine Technical Artist / Scene Designer to help...  ...shaders Recreate existing Unity locations and demo scenes in Unreal...  ...the conditions and bonuses? Remote project-based work Payment... 
    Fjernjob

    JustCreate

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...Renderer Studios is a fast-growing, full-cycle AAA art services partner delivering concept, 3D modelling, animation and mocap clean-up for next-gen engines. Our...  ...tasks (responsibilities)? We are looking for a Senior Concept Artist to establish and lead the visual direction... 
    Fjernjob

    Renderer Studios

    Fjernarbejde
    Indrykket for 2 dage siden
  • 800 $

     ...Genres: Educational Platforms: PC LowPolyPaws is a new YouTube Shorts channel from the team behind Softblink — a realistic 3D animated Shorts channel already in production with hired animators. We're not a one-off gig. We're building a long-term team and scaling... 
    Fjernjob

    LowPolyPaws

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...The name of the project(s): Senior Pixi.js Game Developer At...  ...hybrid genre game for Stake. The technical documentation is already...  ...optimising performance, building animation systems, handling collision...  ...rigid daily schedule. A fully remote setup, so you can work from... 
    Fjernjob

    Linkera Group

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...visualizer to handle the bulk of our 3D modeling - building product-...  ..., optimized models ready for animation and the web. THE ROLE This...  ...visual FX - Simulated, art-directed effects for creative...  ...* Our Copenhagen HQ or fully remote, work from wherever. * Flexible... 

    Wallhack

    Fjernarbejde
    Indrykket for 9 dage siden
  •  ...game for Stake with hybrid genres. The technical documentation is fully prepared. Your primary...  ...with performance optimisation, animation systems, collision detection, and responsive...  ...rather than a fixed daily schedule. Fully remote work with the option to work from... 
    Fjernjob

    Linkera Group

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...multiplayer behavior. Review integrated vehicles, maps, and other 3D assets for visual problems, gaps, clipping, collision issues,...  ...established games played by millions of people. A global, fully remote team. Flexible working hours. Long-term growth... 
    Fjernjob

    Speedway Games

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...with expertise in game development and is currently looking for a Senior Producer . You will work closely with external studios and...  ...departments. No bureaucracy ; What are the conditions and bonuses? Remote work ; Flexible schedule ; Employment through a B2B... 
    Fjernjob

    Values Value

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...feedback. You will work closely with art direction, animation, design, and engineering to deliver effects...  ...for effects (Unreal Material Editor, Unity Shader Graph, HLSL, or proprietary...  ...pipelines or mocap-adjacent workflows. Technical art skills — scripting, tool building,... 
    Fjernjob

    Renderer Studios

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...We are looking for a Senior 2D Designer who will create...  ...visual style and art direction. This is not...  ...to final art ready for animation. Design symbols, backgrounds...  ...working schedule; Remote-friendly working...  ...Interview. # Test Task. # Technical Interview.... 
    Fjernjob

    Hraymo

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...performance. Collaborate with the Art Director, CTO, and development...  ...(B1+) — enough to read technical documentation and communicate...  ...Experience with Houdini or Substance 3D Designer. Basic scripting...  ...? What We Offer ~ Fully remote work with a Cyprus-based... 
    Fjernjob

    Cactus Punch

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...moment, we cannot offer the same level of stable salaries as large AAA studios. However, our team already includes many experienced Senior artists who are genuinely passionate about creating something greater than just another game. At Trailhead Interactive, we... 
    Fjernjob

    Trailhade Interactive

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...and Figma Nice to have Experience creating 2D animations and effects in Unity, and preparing UI for integration Experience using AI...  ...work format—cozy offices in Limassol, Paphos, or Warsaw. Remote work is up for discussion Flexible schedule—work at your... 
    Fjernjob

    SayGames

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...levels, working closely with the Art Director to help define the...  ...that on Adjust and prototype 3D assets to fit each level's...  ...Comfortable collaborating remotely across a distributed team Why...  ...conditions and bonuses? ~ Fully remote work with B2B type of employment... 
    Fjernjob

    Values Value

    Fjernarbejde
    Indrykket for 2 dage siden
  •  ...direction, writer and story support, Unreal dev, art, anim, production, and external specialists....  .... Confident working directly with senior creative and business stakeholders....  ...another specialist is needed. Reliable in a remote distributed team. Comfortable working... 
    Fjernjob

    Hit Box Games LLC

    Fjernarbejde
    Indrykket for 2 dage siden

Vil du modtage flere ledige stillinger?

Abonnér og modtag tilsvarende ledige stillinger for Senior 3D Generalist - Unity, Animation and Technical Art (remote). Bliv den første ansøger!