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Senior Tech Artist

Fuld tid

Unity Technologies

L'opportunité

L'équipe du marketing de contenu technique (Technical Content Marketing) est à la recherche d'un artiste technique principal ou d'une artiste technique principale pour créer les démonstrations, les échantillons et les vitrines de pipelines qui prouvent ce que Unity rend possible dans le secteur industriel. Là où nos spécialistes du marketing de contenu racontent l'histoire, vous en construisez la preuve — les projets fonctionnels, les ressources (assets) et les flux de pipeline à partir desquels tout le reste est créé.

Le candidat idéal ou la candidate idéale possède plus de 10 ans d'expérience, a développé des projets commerciaux dans Unity et pense autant en matière de pipelines de production qu'en matière de scènes. Vous créerez des ressources haute fidélité et des projets de démonstration interactifs qui mettent en valeur l'écosystème Unity — de Unity Studio et des flux de travail infonuagiques jusqu'à l'éditeur Unity — avec des sorties pour le Web, le mobile, l'ordinateur de bureau et la réalité étendue (XR). Vous êtes enthousiaste à l'idée d'utiliser les outils d'IA pour passer rapidement de l'idée à une démonstration fonctionnelle, et vous travaillez de façon autonome tout en sachant mobiliser les bonnes personnes.

Nous desservons des secteurs verticaux tels que la robotique, le secteur public, la fabrication, l'automobile et le transport, la santé, le commerce de détail ainsi que le secteur de l'architecture, de l'ingénierie et de la construction (AEC). Ce poste exige donc une personne capable de naviguer aisément entre la qualité visuelle, les approfondissements techniques et les flux de travail industriels concrets. Vous travaillerez au sein de l'équipe du marketing de contenu technique et en étroite collaboration avec les équipes du marketing de produits, de la gestion de produits et de la recherche et développement (R et D) afin de donner vie aux bonnes expériences de visualisation, de simulation et d'interaction.

Ce que vous ferez

  • Créer des ressources haute fidélité optimisées, ainsi que des projets de démonstration et d'échantillon dans Unity, couvrant les principaux cas d'utilisation industriels — robotique, prototypage, jumeaux numériques, formation, configurateurs de produits et interfaces homme-machine (IHM)/systèmes embarqués — qui serviront de matériel source pour des vidéos, des tutoriels et des articles.
  • Créer des flux de démonstration qui relient Unity Studio, l'infonuagique (Cloud), Asset Manager et l'éditeur, avec des sorties prêtes pour le Web, le mobile, l'ordinateur de bureau et la réalité étendue (XR), en mettant l'accent sur les budgets de polygones, la décimation, les niveaux de détail (LOD), les budgets de texture et de mémoire ainsi que les compromis en matière de qualité visuelle.
  • Écrire du code C# (de manière structurée ou par « vibe coding ») pour l'outillage, l'automatisation et la logique d'interaction, et manifester un réel intérêt pour l'utilisation d'assistants d'IA de codage et de conception afin d'accélérer le prototypage et l'itération.
  • Gérer la production vidéo de bout en bout — y compris la planification, l'enregistrement, le montage, la voix hors champ et la livraison finale — pour les canaux de contenu technique.
  • Collaborer avec les spécialistes du marketing de contenu et les ingénieurs de la R et D afin de garantir que la substance technique derrière chaque contenu est solide, crédible et facile à suivre pour autrui.

Ce que nous recherchons

  • Une capacité démontrée à créer des ressources haute fidélité en temps réel — modélisation, texturage, matériaux et nuanceurs (shaders) personnalisés — qui répondent à un niveau visuel exigeant pour les robots, le matériel industriel et les environnements complexes, à l'aide d'outils tels que Maya, Blender ou 3ds Max, combinés à des outils de CAO mécanique tels que SolidWorks, Fusion 360 ou Inventor.
  • Une vaste expérience pratique de Unity, des compétences en C# et un réel intérêt pour la création assistée par l'IA — vous utilisez activement les outils d'IA pour prototyper, construire, automatiser et accélérer la production, et vous êtes désireux ou désireuse de repousser les limites de ces flux de travail.
  • Une compréhension approfondie de l'optimisation en temps réel pour le mobile, le Web et la réalité étendue (XR), y compris les budgets de polygones, les niveaux de détail (LOD), les matériaux, les budgets de texture et de mémoire ainsi que les compromis en matière de performance.
  • Une expérience de la production de vidéos techniques de bout en bout — planification, enregistrement, montage et livraison — avec la capacité d'expliquer clairement des flux de travail complexes à un public technique composé de développeurs, d'artistes, de concepteurs et de producteurs.
  • Une solide maîtrise de l'automatisation des pipelines ou des systèmes basés sur des nœuds — scriptage, flux de travail de construction reproductibles et interconnexion d'outils au sein de l'écosystème Unity.
  • Un opérateur ou une opératrice de niveau principal qui fonctionne avec peu d'encadrement — vous définissez vous-même la portée de votre travail, faites preuve d'initiative et êtes autonome. Vous n'attendez pas qu'on vous remette un mandat; vous allez discuter avec les personnes qui détiennent les réponses, déterminez ce qui vaut la peine d'être construit et menez le projet à terme. Vous êtes à l'aise avec le contrôle de version, une structure de dépôt (repo) propre, les branches et les demandes de tirage (pull requests), et vous partagez des projets d'échantillon à l'interne ou publiquement. Vous vous épanouissez à l'intersection de la conception, de l'ingénierie et des technologies émergentes.

Vous pourriez également posséder

  • Une connaissance de Unity Asset Manager ou d'outils similaires de gestion de ressources infonuagiques et de voies d'intégration de ressources, combinée à un intérêt ou à une expérience dans la création de pipelines qui franchissent les frontières des moteurs — comme l'optimisation et la préparation de données 3D en vue de leur utilisation dans Unreal Engine, Blender ou des environnements d'exécution Web.
  • Une expérience en inférence d'IA/AA (apprentissage automatique) — par exemple l'exécution de modèles ONNX, l'utilisation du moteur d'inférence Unity, de ML-Agents ou de cadriciels pour la simulation, ou encore des cas d'utilisation de formation interactive.
  • Une expérience de l'empaquetage et de la publication de projets d'échantillon, par exemple pour des dépôts GitHub publics, ou du téléversement de contenu vers l'Unity Asset Store.
  • Une expérience dans divers cas d'utilisation et secteurs verticaux pertinents — tels que le prototypage, les jumeaux numériques, la formation, les configurateurs de produits, les IHM/systèmes embarqués, la robotique, le secteur public, l'AEC ou la santé — avec des points bonis pour le prototypage matériel utilisant Arduino, Raspberry Pi, des systèmes embarqués, des capteurs ou des microcontrôleurs.
  • Une connaissance des outils d'automatisation de flux de travail tels que Zapier, Make, n8n ou des plateformes similaires.

The Opportunity

Technical Content Marketing is looking for a Senior Technical Artist to build the demos, samples, and pipeline showcases that prove what Unity makes possible in the industry space. Where our content marketers tell the story, you build the proof — the working projects, assets, and pipeline flows that everything else is created from.

The ideal candidate has 10+ years of experience, has developed commercial projects in Unity, and thinks in production pipelines as much as in scenes. You’ll create high-fidelity assets and interactive demo projects that showcase the Unity ecosystem — from Unity Studio and cloud workflows to the Unity Editor — with outputs for web, mobile, desktop, and XR. You’re excited to use AI tooling to move from idea to working demo fast, and you operate independently while bringing the right people along.

We serve industry verticals including Robotics, Public Sector, Manufacturing, Automotive/Transportation, Healthcare, Retail and AES, so the role requires someone who can move comfortably between visual quality, technical deep dives and real-world industry workflows. You’ll work in Technical Content Marketing and closely with Product Marketing, Product Management, and R&D to bring the correct visualization, simulation, and interactive experiences to life.

What you'll be doing

  • Build optimized high-fidelity assets, demo and sample projects in Unity across core industry use cases —Robotics, Prototyping, Digital Twins, Training, Product Configurators, and HMI/Embedded — that serve as source material for videos, tutorials, and articles.
  • Create demo flows that connect Unity Studio, Cloud, Asset Manager, and the Editor, with outputs ready for web, mobile, desktop, and XR, focusing on polygon budgets, decimation, LODs, texture/memory budgets, and visual quality tradeoffs.
  • Write or vibe code C# for tooling, automation, and interaction logic, and bring a real interest in using AI coding and design assistants to accelerate prototyping and iteration.
  • Handle end-to-end video production — including planning, recording, editing, voiceover, and final delivery — for technical content channels.
  • Collaborate with content marketers and R&D engineers to ensure the technical substance behind each piece of content is sound, credible, and easy for others to follow.

What we're looking for

  • Proven ability to create high-fidelity real-time assets — modeling, texturing, custom materials and shaders — that meet a demanding visual bar across robots, industrial hardware, and complex environments, using tools such as Maya, Blender, or 3ds Max combined with mechanical CAD tools such as SolidWorks, Fusion 360, or Inventor.
  • Extensive practical Unity experience, C# skills, and a real interest in AI-assisted creation — you actively use AI tools to prototype, build, automate, and accelerate production, and you’re keen to push how far these workflows can go.
  • Deep understanding of real-time optimization for mobile, web, and XR, including polygon budgets, LODs, materials, texture and memory budgets, and performance tradeoffs.
  • Experience producing technical videos end to end — planning, recording, editing, and delivery — with the ability to explain complex workflows clearly to a technical audience of developers, artists, designers, and producers.
  • Strength in pipeline automation or node based system — scripting, repeatable build workflows, and connecting tools across the Unity ecosystem.
  • A senior operator who runs with little direction — you scope your own work, take initiative, and are self-sufficient. You don't wait to be handed a brief; you go talk to the people who have the answers, figure out what's worth building, and drive it to be done. You're comfortable with source control, clean repo structure, branching, and pull requests, and you share sample projects internally or publicly. You thrive at the intersection of design, engineering, and emerging technology.

You might also have

  • Familiarity with Unity Asset Manager or similar cloud asset-management tools and asset-ingestion paths , combined with an interest or experience in building pipelines that cross engine boundaries—such as optimizing and preparing 3D data for use in Unreal Engine, Blender, or web-based runtimes.
  • AI/ML inference experience — for example running ONNX models, using Unity inference engine, ML-Agents, or frameworks for simulation, or interactive training use cases.
  • Experience packaging and publishing sample projects e.g for public GitHub repos, or uploading content to the Unity Asset Store
  • Experience across relevant industry use cases and verticals — such as Prototyping, Digital Twins, Training, Product Configurators, HMI/Embedded, Robotics, Public Sector, AEC, or Healthcare — with bonus points for hardware prototyping using Arduino, Raspberry Pi, embedded systems, sensors, or microcontrollers.
  • Familiarity with workflow automation tools such as Zapier, Make, n8n, or similar platforms.

Base Salary Range: We determine the base salary range for this role based on your primary work location:

Denmark: DKK 763,100 - 1,144,700 gross

UK Zone A: £68,900 - £103,300 GBP

UK Zone B: £74,400 - £111,600 GBP gross

Canada Zone A: CA$115,900 - CA$165,900 CAD gross

Canada Zone B: CA$125,200 - CA$175,200 CAD gross

Cette fourchette correspond au salaire de base prévu pour ce poste. En plus du salaire de base, ce poste peut donner droit à des attributions d’actions et à une participation à nos programmes d’incitation de l’entreprise, comme des primes annuelles discrétionnaires ou des commissions de vente. Le montant final de l’offre dépendra de plusieurs facteurs, notamment l’emplacement géographique ainsi que l’expérience pertinente, le parcours professionnel et les compétences du/de la candidat(e).

This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit .

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at Se e-mailadresse på jobbank.dk .

Location: DNK-Copenhagen

Additional location:

  • Montreal, Canada
  • Brighton, United Kingdom
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