Platform / Porting Programmer
Playdead
We are looking for an experienced Porting Programmer who will be responsible for maintaining and optimising Playdead titles, legacy and future, for a range of platforms (console, desktop and mobile). The quality and stability of what we release is always at the forefront of what we do and we have built an environment where everyone takes responsibility for their work. We welcome the perspective of others in the pursuit of absolute quality and solve challenges collaboratively.
As a full member of the development team you will be a vital part of the team and work closely with every member of the team throughout production.
You should be willing to work at the Playdead office in Copenhagen, Denmark.
What will I be doing?
- Maintain code for existing titles across existing platforms (including windows, mac, linux, iOS, android, switch, xbox and playstation devices) and develop for new platforms
- Optimizing builds using Unity and our custom engine
- Low level programming and debugging of existing builds
- Developing and optimizing our porting tools together with the wider development team
What we would like to see
- Professional experience working with Unity (custom engine experience is nice to have)
- Deep technical experience and competence working with C++ and C#
- A background in porting to different types of platforms (mobile platform experience is nice to have)
- You enjoy working with system limitations and finding solutions to optimization problems.
- You have a collaborative spirit and work to solve problems as a member of the wider production team
- You are excited by the thought of maintaining and optimizing our games to the highest standard
We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.
Who we are
Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.
Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.
We are currently 100 creative professionals and still looking to grow.
Learn more about us at
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